Capcom Admits Street Fighter 5 Had “Lack of Content” and “Needed More Polish”

Capcom’s CEO has spoken up to acknowledge that the underperforming Street Fighter V had a “lack of content” and “needed more polish” when it launched. The frank comments from CEO Kenzo Tsujimoto were made during the company’s earnings report recently, the English translation of which was published today.

Tsujimoto explained that Capcom has learned over the past year that “it’s best to spend a little more time in developing and running a high-quality title that will perform well globally,” even if that takes longer.

He specifically cited Street Fighter V as an example of a game that could have benefited from staying in development longer

“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch,” he said. “Accordingly, we feel it’s better to give a little more time to development than before, and have made slight adjustments to our portfolio.”

Tsujimoto warned investors and analysts that taking this approach might mean diminished sales in the short-term. However, he still expects an annual growth rate of at least 10 percent, and stressed that taking more time to make a great product will eventually result in the “strengthening” of core titles.

Street Fighter V sold 1.4 million copies across PlayStation 4 and PC for Capcom’s fiscal year ended March 31. This was 600,000 copies below the 2 million figure that the company was expecting.

As Tsujimoto mentioned, Street Fighter V faced server issues during its beta and at launch. Additionally, people criticized the game for its perceived lack of content and missing features, including the non-existence of penalty program for rage-quitters.

Looking ahead, Street Fighter V will receive a free story expansion in June.

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GameSpot